While much of his statements where "factual" in that they gave numbers and the like (such as 1 person in the QA) much of it was disgruntled opinions about his bosses.
: Of course the people in the office knew, the management were morons, etc.What else you expect them to say?Very saddened, come on dude - you never worked in the corporate world or something? This is normal stuff in adult meatspace man, if you have had a decent job or two outside some backwater it should be pretty familiar sort of a thing. When a division or company is floundering, you restructure and rock on. You don't "stay the course" into oblivion for chrissakes. You think things were going peachy before then do you?"Failure" my ass. This game will be just fine, there was a shakeup, it was needed badly, move along.Quote from: tehbard on May 16, 2007, 09:26:39 AMhttp://www.f13.net/index.php?itemid=561Apparently the office monkeys knew what they were doing, management just game them crap idea wise and tool wise to work with.I am very saddened
http://www.f13.net/index.php?itemid=561Apparently the office monkeys knew what they were doing, management just game them crap idea wise and tool wise to work with.I am very saddened
Quote from: Cennyan on May 16, 2007, 10:06:05 AMWhile much of his statements where "factual" in that they gave numbers and the like (such as 1 person in the QA) much of it was disgruntled opinions about his bosses. Why put controversy around factual in your statement? Sigil has always had a very open policy of listing all of their members on http://sigilgames.com/team.html. Up until October QA has had 1 guy and a liason.
Ex-Sigil: Both I'd imagine... and that trend continued though for another year. What people don't understand, is the game that went out the door was literally created in the last 15 months. Design worked 12-18 hour days for 9+ months.
http://www.shacknews.com/extras/2007/051707_johnsmedley_1.xInterview w/ Smed. Doesn't confirm anything other than that they fscked up SWG and won't do it here.